Taking+Art+History+Live

== =Introduction=

This page on the wiki includes my year 2 work completed as part of the ArtsEducator2.0 Project. Our Red Cig inquiry question that guided my work (in conjunction with the group) was, "How do technology tools enhance teacher practice and student engagement in standards based art education?" = =

=Students Record Art History Inquiry Work with Audio and Visual Technologies=

Students will be doing an exploration through art history using technologies. These will relate to three famous artist's views of three different artworks from different eras and cultures. Students will discuss, relate and create a live display of the three artists works that they will be researching. Students will add a total six other artists that will relate to their inquiry work through time, culture or media. Students will discuss each artist and their artwork through both visual and audio presentations for the public to view. The purpose of this project is to educate and encourage the public to explore the application of the arts via various visual and audio technologies.

This document outlines the work of one of the selected artists:

=Part 1 - Taking Art History Live (Using the Visualizer)=

The first day students were arranged in groups of 3-4 honor students. We discussed the procedures in focusing on two and three-dimensional artworks. Groups decided what dimension ( 2-D or 3-D) as a group and then other artists they would like to research and explored through interest( medium, eras or relate in some way) to complete their presentation.( February) I had to decide on material- technology would equip my students in some way. The visualizer, will be used to show their presentation for students to help create order to critique the best way of presenting this to the public.

=Partt 2Taking Art History Live (on Voicethread/Artist Research)=

The next day students began their research and we discussed using Voicethread to demonstrate our research on the artists (and the live art) while students used a new technology in the classroom. Students also used the website to obtain information on their artists as well. Also we wanted to perform our artwork, so each group was given an artist one or all would put to music and to exhibit modern dance movement to the art.

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=Part 3 - Taking Art History Live (Research)=

The next day we did research using the computers. Students looked for other artists and discussed ideas to replicate and to applied movement to their work. My evening have been researching voice thread and how I will applied this technology to this project.

a. I used the Zoom Q3 camera to record information each day of progress and then recording on voicethread. b. Using a digital camera to record data they had to look up on computer and reference books to resarch their artist [] []

=Part 4 - Taking Art History Live (Designing the Social Media Posters)=

Students had to advertise for this event. I had one student design the the poster. One student to make invitation,and two help decide on music for live performance and to serenade the evening.. What technology will be used: a. digital camera b. computer/ Photo Shop Element Software c.ipods/ computer to download/ burn to a CD



=Part 5 - Taking Art History Live (Performance Art and the Art Social)=

Students interpreting art in a three-dimensional format. Takiing art into another format beside our basic two- dimesional or three dimensional form by clay of canvas but using the walls and the floor for perspective and background.Making the artwork come to life. Students enjoy trying out the sacks to use for this project which will be part of the presentation at the Social. We had a hard time having students agreeing to do the sacks at the Social so I will just record their performance and project the performance from a LCD projector. However I did get other students in my other classes to perform for the Social.Students had so much fun trying out the sacks. They discuss what they will attempt dance, acrobatic or just modern movement. Here is a sample of students just gettina a feel of the sacks. I try to get full performace by changing the angle to capture head to feet movment.

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=Part 6 - Taking Art History Live (Students Engaged in Learning How to Use the LCD Projector, Laptop and Digital Cameras)=

Technology plays an important role for our Social. It made our evening event very interesting and keep the progam moving along quickly. Students were taught to use the LCD projector, laptop and digital cameras to captivate the evening and to navigate each event. Here are pictures to demonstrate how technology has accent this program.

=Part 7 - Taking Art History Live (Students Engaged in the Use of Digital Camera)=

A Look at technology through the school year: Honor students were responsible to get tree studies by using a digital camera which was downloaded to my computer to be printed. All students were required and if students did not have a camera I would issue one from the art department.Use of camera and downloading to printing pictures was my responsibility. This help student to create original art pieces and to have a reference when creating a original art piece through abstract or realistically. Approach 7 hands =Part 8 - Taking Art His= =tory Live (PSSA, Microsoft Word and Art Posters)=

Students completed posters ideas for the PSSAs and complete their final poster by Microsoft Word. This was my general art classes which using this program, was easier that using CS-2 or Photo Element. Also this program is already on computer which make it wonderful, because no extra expense. Students dd an excellent job, adminstration chose numerous designs to display in the hall. Also students were sa tisfied with their final product because it looked very profssional. Starting level for photoshop. == ==

=Part 9 - Taking Art History Live ( Social Networking)= As the school year begin, and the class open to a new agenda, We as teachers explored the area of Social networking and give the question how could this be used in our classes. We were given certain social sites to participate and to research the possibility of involving oue students in this type of website. I had three website, Ning, Second Life and also the question what is social networking. Each website was unique and my finding I looked at the possibility of having classes by using these sites. With Ning, I found it to be a possibility for students to use by I see guidelines to provide a safety net to keep students from entering into a bad zone. Yet this is with any website. For instance giving to much information can be a problem, The second life, I would not suggest right now. for my students.again guidelines need to be provided. It was interesting to see how certain website became popular for informaton on new art ideas and some just another way of socializing. All in alll, it made me realize how we could communicate in just seconds which would have been minutes or another time if the line is busy. Technology has come a long way and we are still upgrading every second whicch would have taken a life time. == == =Standards Addressed=


 * **9.1.12.K:** Analyze and evaluate the use of traditional and contemporary technologies in furthering knowledge and understanding in the humanities.
 * **9.1.12.A:** Know and use the elements and principles of each art form to create works in the arts and humanities.
 * **9.1.12.B:** Recognize, know, use and demonstrate a variety of appropriate arts elements and principles to produce, review and revise original works in the arts.
 * **9.1.12.C:** Integrate and apply advanced vocabulary to the arts forms.
 * **9.1.12.D:** Demonstrate specific styles in combination through the production or performance of a unique work of art (e.g., a dance composition that combines jazz dance and African dance).
 * **9.1.12.E:** Delineate a unifying theme through the production of a work of art that reflects skills in media processes and techniques.
 * **9.1.12.F:** Analyze works of arts influenced by experiences or historical and cultural events through production, performance or exhibition.
 * **9.1.12.G:** Analyze the effect of rehearsal and practice sessions.
 * **9.1.12.H:** Incorporate the effective and safe use of materials, equipment and tools into the production of works in the arts at work and performance spaces.
 * **9.1.12.J:** Analyze and evaluate the use of traditional and contemporary technologies for producing, performing and exhibiting works in the arts or the works of others.